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tag:simulation
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Latest collected links
- Robust Physics-Based Locomotion Using Low-Dimensional PlanningThis paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics are modeled using a simplified Spring-Load Inverted (SLIP) model, while flight dynamics are modeled using projectile motion equations. Full-body control at each instant is optimized to match the instantaneous plan values, while also maintaining balance. Different types of gaits, including walking, running, and jumping, emerge automatically, as do transitions between different gaits.
- Feature-Based Locomotion ControllersThis paper introduces an approach to control of physics-based characters based on high-level features of movement, such as center-of-mass, angular momentum, and end-effectors. Objective terms are used to control each feature, and are combined by a prioritization algorithm. We show how locomotion can be expressed in terms of a small number of features that control balance and end-effectors. This approach is used to build controllers for human balancing, standing jump, and walking.
- Ron Fedkiw - PhysBamv.impressive physics/mesh operations. Apparently their engine will be partly opensourced soon...
- Sim-OnDemand WikiSim-OnDemand is a OpenSim based Personal Virtual World Server deployed on Amazon Web Services Elastic Computing Cloud EC2 infrastructure. OpenSimulator 3D application server – popularly known as OpenSim – is a fast evolving versatile opensource software capable of mimicking(and more!) Linden Lab(TM)’s SecondLife(TM) virtual worlds.
- Origami Software3D origami design software. The software generates a crease pattern that folds into a given polyhedron and simulates kinematics of rigid origami from *.opx or *.dxf crease pattern.
- City Compilera framework for Integrated Software Development and Real-Space Design